<p class="rtejustify">Gamers wearing headsets and wielding rifles adorned with flashing lights battle a horde of zombies, letting out the occasional terrified shriek.</p>.<p class="rtejustify">The virtual reality arcade in Singapore is part of a wave of such venues being opened as backers of the technology seek to shake off teething problems and break into the mainstream.</p>.<p class="rtejustify">The buzz around virtual reality (VR) gaming has seen Taiwan-based HTC, Sony and Facebook-owned Oculus VR battling to woo consumers with a range of headgear. But it has been slow to really take off, partly due to the hefty price of top-end headsets, beginning at around $350, and the challenges in setting up complex VR systems at home.</p>.<p class="rtejustify">But VR arcades, which have been springing up around the world, particularly in Asia, are now giving people the chance to try it out more easily and for a fraction of the price.</p>.<p class="rtejustify">“Given the complications of at-home, PC-based VR systems, pay-per-use, location-based entertainment venues can fill the gap,” said Bryan Ma, from International Data Corporation (IDC), a consumer technology market research firm, in a recent note on the industry.</p>.<p class="rtejustify">Several VR gaming companies have made forays into Singapore, seeing the ultra-modern, affluent city-state that is home to hordes of expatriates as a good fit.</p>.<p class="rtejustify">The zombie fight-out was taking place at a centre where participants stalked a room with a black floor and walls.</p>.<p class="rtejustify">“I did paintball before, it’s quite fun... but I think the whole scene is much more interesting here,” said Jack Backx, a 55-year-old from the Netherlands, who was playing with colleagues from the oil and gas industry on a work day out.</p>.<p class="rtejustify">VR arcades have been springing up in other places. China was an early hotbed for virtual reality gaming although the industry has struggled in recent times.</p>
<p class="rtejustify">Gamers wearing headsets and wielding rifles adorned with flashing lights battle a horde of zombies, letting out the occasional terrified shriek.</p>.<p class="rtejustify">The virtual reality arcade in Singapore is part of a wave of such venues being opened as backers of the technology seek to shake off teething problems and break into the mainstream.</p>.<p class="rtejustify">The buzz around virtual reality (VR) gaming has seen Taiwan-based HTC, Sony and Facebook-owned Oculus VR battling to woo consumers with a range of headgear. But it has been slow to really take off, partly due to the hefty price of top-end headsets, beginning at around $350, and the challenges in setting up complex VR systems at home.</p>.<p class="rtejustify">But VR arcades, which have been springing up around the world, particularly in Asia, are now giving people the chance to try it out more easily and for a fraction of the price.</p>.<p class="rtejustify">“Given the complications of at-home, PC-based VR systems, pay-per-use, location-based entertainment venues can fill the gap,” said Bryan Ma, from International Data Corporation (IDC), a consumer technology market research firm, in a recent note on the industry.</p>.<p class="rtejustify">Several VR gaming companies have made forays into Singapore, seeing the ultra-modern, affluent city-state that is home to hordes of expatriates as a good fit.</p>.<p class="rtejustify">The zombie fight-out was taking place at a centre where participants stalked a room with a black floor and walls.</p>.<p class="rtejustify">“I did paintball before, it’s quite fun... but I think the whole scene is much more interesting here,” said Jack Backx, a 55-year-old from the Netherlands, who was playing with colleagues from the oil and gas industry on a work day out.</p>.<p class="rtejustify">VR arcades have been springing up in other places. China was an early hotbed for virtual reality gaming although the industry has struggled in recent times.</p>