<p class="title">Sony Interactive Entertainment on Monday announced a deal to buy Insomniac Games, the studio behind hot-selling "Spider-Man" and "Ratchet & Clank" video games.</p>.<p class="bodytext">Sony did not disclose financial terms of the acquisition that will add Insomniac to its stable of studios making games exclusively for the Japanese consumer electronics giant's PlayStation consoles.</p>.<p class="bodytext">"Insomniac Games is one of the most highly-acclaimed development studios in the industry and their legacy of best-in-class storytelling and gameplay is unparalleled," Sony Interactive Entertainment Worldwide Studios chief Shawn Layden said in a statement.</p>.<p class="bodytext">The take-over will need regulatory approval.</p>.<p class="bodytext">California-based Insomniac was founded some 25 years ago and fielded successful video games including "Ratchet & Clank," "Spyro the Dragon," and "Resistance."</p>.<p class="bodytext">The studio worked with Sony interactive and Marvel Games on "Spider-Man," which has sold more than 13.2 million copies worldwide, according to Sony.</p>.<p class="bodytext">"We've enjoyed a special relationship with PlayStation practically since our inception," Insomniac founder and chief executive Ted Price said.</p>.<p class="bodytext">"Our partnership amplifies our potential, and 'Spider-Man' was a testament to this."</p>.<p class="bodytext">Sony is out to add Insomniac to its stable of studios as it prepares a new generation PlayStation.</p>.<p class="bodytext">In June, US technology veteran Microsoft gave the world the first glimpse at a powerful next-generation Xbox that it aims to release late next year.</p>.<p class="bodytext">The commitment to consoles by longtime rivals in the market comes with the rise of video games hosted as subscription services streamed Netflix-style from data centers in the internet cloud.</p>.<p class="bodytext">The new gaming platforms disrupt the industry by giving users the ability to avoid consoles and game software on disc or download.</p>.<p class="bodytext">Sony launched its PlayStation Now game service five years ago, allowing titles to be streamed to its current-generation consoles or Windows-powered computers.</p>.<p class="bodytext">Google is to launch its Stadia game streaming service in 14 countries from November.</p>.<p class="bodytext">The Stadia tech platform aims to connect people for interactive play on PCs, tablets, smartphones and other devices.</p>.<p class="bodytext">Apple has announced plans to launch a new game subscription service called Apple Arcade later this year, with at least 100 titles available at its debut.</p>.<p class="bodytext">Meanwhile, Microsoft has been testing its Project xCloud game-streaming technology.</p>.<p class="bodytext">Adapting to the new trends will be critical for players in the massive video game industry which last year generated more than $135 billion globally and $43.4 billion in the United States alone.</p>
<p class="title">Sony Interactive Entertainment on Monday announced a deal to buy Insomniac Games, the studio behind hot-selling "Spider-Man" and "Ratchet & Clank" video games.</p>.<p class="bodytext">Sony did not disclose financial terms of the acquisition that will add Insomniac to its stable of studios making games exclusively for the Japanese consumer electronics giant's PlayStation consoles.</p>.<p class="bodytext">"Insomniac Games is one of the most highly-acclaimed development studios in the industry and their legacy of best-in-class storytelling and gameplay is unparalleled," Sony Interactive Entertainment Worldwide Studios chief Shawn Layden said in a statement.</p>.<p class="bodytext">The take-over will need regulatory approval.</p>.<p class="bodytext">California-based Insomniac was founded some 25 years ago and fielded successful video games including "Ratchet & Clank," "Spyro the Dragon," and "Resistance."</p>.<p class="bodytext">The studio worked with Sony interactive and Marvel Games on "Spider-Man," which has sold more than 13.2 million copies worldwide, according to Sony.</p>.<p class="bodytext">"We've enjoyed a special relationship with PlayStation practically since our inception," Insomniac founder and chief executive Ted Price said.</p>.<p class="bodytext">"Our partnership amplifies our potential, and 'Spider-Man' was a testament to this."</p>.<p class="bodytext">Sony is out to add Insomniac to its stable of studios as it prepares a new generation PlayStation.</p>.<p class="bodytext">In June, US technology veteran Microsoft gave the world the first glimpse at a powerful next-generation Xbox that it aims to release late next year.</p>.<p class="bodytext">The commitment to consoles by longtime rivals in the market comes with the rise of video games hosted as subscription services streamed Netflix-style from data centers in the internet cloud.</p>.<p class="bodytext">The new gaming platforms disrupt the industry by giving users the ability to avoid consoles and game software on disc or download.</p>.<p class="bodytext">Sony launched its PlayStation Now game service five years ago, allowing titles to be streamed to its current-generation consoles or Windows-powered computers.</p>.<p class="bodytext">Google is to launch its Stadia game streaming service in 14 countries from November.</p>.<p class="bodytext">The Stadia tech platform aims to connect people for interactive play on PCs, tablets, smartphones and other devices.</p>.<p class="bodytext">Apple has announced plans to launch a new game subscription service called Apple Arcade later this year, with at least 100 titles available at its debut.</p>.<p class="bodytext">Meanwhile, Microsoft has been testing its Project xCloud game-streaming technology.</p>.<p class="bodytext">Adapting to the new trends will be critical for players in the massive video game industry which last year generated more than $135 billion globally and $43.4 billion in the United States alone.</p>