<p>A Nike-sponsored gym, support staff including nutritionists and English language classes are all part of the set-up at T1, one of the world's top eSports organisations, where around 70 gamers are looking to emulate its highest-profile member, League of Legends giant Faker.</p>.<p>Explosive growth has turned competitive video gaming into an increasingly professional sport, with a youthful, ever-growing fan base that appeals to sponsors and advertisers.</p>.<p>Players -- mostly in their 20s or even teenagers -- can attract a global following to rival stars in traditional sports, with the best making millions of dollars in salaries and prize money.</p>.<p>South Korea is a leading power in eSports and in a brand new, 10-storey building in Seoul's expensive Gangnam district, dozens of T1's professional and budding gamers train, following a routine similar to mainstream sports.</p>.<p>"We have a gym, a cafeteria, chefs... everything that these young players need to perform their best," said John Kim, the organisation's chief operating officer.</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/international/want-to-make-a-fortune-playing-video-games-head-to-america-945555.html" target="_blank">Want to make a fortune playing video games? Head to America</a></strong></p>.<p>The routine is intense: around 10 hours a day with coaches and trainers, strategising and polishing their skills for the next match.</p>.<p>Promotional photos show the team in uniform, half of them in glasses and most with identical pudding-basin haircuts.</p>.<p>It is a far cry from when Choi Ellim, who was promoted in 2019 to a spot alongside star player Lee 'Faker' Sang-hyeok on T1's top roster, played video games at home for fun.</p>.<p>"When I was playing games as a hobby, I could eat when I was hungry and sleep when I was sleepy but now we are on a set schedule," he said.</p>.<p>They are also required to fulfil monthly minimum hours interacting with their millennial and Generation Z fans through social media and streaming platforms such as Twitch and YouTube.</p>.<p>It has proved a successful model: T1 are three-times League of Legends world champions, and according to esportsearnings.com are the world number one for overall prize money, with around $7.1 million.</p>.<p>T1 was founded by South Korean telecommunications giant SK Telecom in 2004, which combined it two years ago in an international joint venture with Comcast Spectacor -- a subsidiary of the US entertainment giant Comcast, which also owns the Philadelphia Flyers ice hockey team.</p>.<p>Last month SK Telecom sold off its professional South Korean baseball team, the Incheon-based Wyverns, for $122 million, saying it would increase investment in "futuristic sports".</p>.<p>The eSports audience is one of the fastest-growing in professional sports: in a 2018 report, investment bank Goldman Sachs said it was already larger than that of Major League Baseball.</p>.<p>More than 100 million fans tuned into the 2019 League of Legends World Championships online.</p>.<p>"We believe eSports are as much of a sport as any other, and one that at the highest levels requires intense training and focus," the Goldman Sachs report said.</p>.<p>The industry is expected to generate revenues of more than $1 billion this year, up around 15 percent from 2020, according to figures from games and eSports data company Newzoo. Around 60 percent will come from sponsors.</p>.<p><strong>Tune in | <a href="https://www.deccanherald.com/sports/the-lead-inside-view-of-the-e-sports-industry-949173.html">The Lead: Inside view of the e-sports industry</a></strong></p>.<p>"eSports audiences average much younger than traditional sports, which tends to be an attractive segment," Remer Rietkerk, Newzoo's head of Esports, told <em>AFP</em>.</p>.<p>Nike, BMW and Red Bull are among T1's sponsors and last year's League of Legends World Championships were backed by prestigious brands such as Louis Vuitton and Mercedes-Benz.</p>.<p>eSports will debut as a medal event at next year's Asian Games in China, although efforts to become an Olympic sport suffered a setback last year when the IOC refused to recognise a world governing body.</p>.<p>Commercial ownership of the games is another hurdle, as is the International Olympic Committee's stance it would not endorse games that simulate violence or killing.</p>.<p>COO Kim told <em>AFP</em> that eSports were as competitive as traditional sports, likening Faker to Michael Jordan or Tiger Woods for his longevity and dubbing him the "greatest of all time".</p>.<p>"He just had this relentlessness and he's still a top player to this day. All his peers that he began with, they are all retired or have moved on."</p>.<p>According to esportsearnings.com Faker has made more than $1.2 million in prize money, and reports say he is paid millions of dollars in base salary.</p>.<p>Kim attributed the star's enduring success to his "deep competitive nature" and "good mental emotional intelligence".</p>.<p>"League of Legends, there's about 100 million monthly active players and to be a pro you have to be at the top of that. The elite of the elite," he said.</p>.<p>"And to join T1 you have to be even higher than that."</p>
<p>A Nike-sponsored gym, support staff including nutritionists and English language classes are all part of the set-up at T1, one of the world's top eSports organisations, where around 70 gamers are looking to emulate its highest-profile member, League of Legends giant Faker.</p>.<p>Explosive growth has turned competitive video gaming into an increasingly professional sport, with a youthful, ever-growing fan base that appeals to sponsors and advertisers.</p>.<p>Players -- mostly in their 20s or even teenagers -- can attract a global following to rival stars in traditional sports, with the best making millions of dollars in salaries and prize money.</p>.<p>South Korea is a leading power in eSports and in a brand new, 10-storey building in Seoul's expensive Gangnam district, dozens of T1's professional and budding gamers train, following a routine similar to mainstream sports.</p>.<p>"We have a gym, a cafeteria, chefs... everything that these young players need to perform their best," said John Kim, the organisation's chief operating officer.</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/international/want-to-make-a-fortune-playing-video-games-head-to-america-945555.html" target="_blank">Want to make a fortune playing video games? Head to America</a></strong></p>.<p>The routine is intense: around 10 hours a day with coaches and trainers, strategising and polishing their skills for the next match.</p>.<p>Promotional photos show the team in uniform, half of them in glasses and most with identical pudding-basin haircuts.</p>.<p>It is a far cry from when Choi Ellim, who was promoted in 2019 to a spot alongside star player Lee 'Faker' Sang-hyeok on T1's top roster, played video games at home for fun.</p>.<p>"When I was playing games as a hobby, I could eat when I was hungry and sleep when I was sleepy but now we are on a set schedule," he said.</p>.<p>They are also required to fulfil monthly minimum hours interacting with their millennial and Generation Z fans through social media and streaming platforms such as Twitch and YouTube.</p>.<p>It has proved a successful model: T1 are three-times League of Legends world champions, and according to esportsearnings.com are the world number one for overall prize money, with around $7.1 million.</p>.<p>T1 was founded by South Korean telecommunications giant SK Telecom in 2004, which combined it two years ago in an international joint venture with Comcast Spectacor -- a subsidiary of the US entertainment giant Comcast, which also owns the Philadelphia Flyers ice hockey team.</p>.<p>Last month SK Telecom sold off its professional South Korean baseball team, the Incheon-based Wyverns, for $122 million, saying it would increase investment in "futuristic sports".</p>.<p>The eSports audience is one of the fastest-growing in professional sports: in a 2018 report, investment bank Goldman Sachs said it was already larger than that of Major League Baseball.</p>.<p>More than 100 million fans tuned into the 2019 League of Legends World Championships online.</p>.<p>"We believe eSports are as much of a sport as any other, and one that at the highest levels requires intense training and focus," the Goldman Sachs report said.</p>.<p>The industry is expected to generate revenues of more than $1 billion this year, up around 15 percent from 2020, according to figures from games and eSports data company Newzoo. Around 60 percent will come from sponsors.</p>.<p><strong>Tune in | <a href="https://www.deccanherald.com/sports/the-lead-inside-view-of-the-e-sports-industry-949173.html">The Lead: Inside view of the e-sports industry</a></strong></p>.<p>"eSports audiences average much younger than traditional sports, which tends to be an attractive segment," Remer Rietkerk, Newzoo's head of Esports, told <em>AFP</em>.</p>.<p>Nike, BMW and Red Bull are among T1's sponsors and last year's League of Legends World Championships were backed by prestigious brands such as Louis Vuitton and Mercedes-Benz.</p>.<p>eSports will debut as a medal event at next year's Asian Games in China, although efforts to become an Olympic sport suffered a setback last year when the IOC refused to recognise a world governing body.</p>.<p>Commercial ownership of the games is another hurdle, as is the International Olympic Committee's stance it would not endorse games that simulate violence or killing.</p>.<p>COO Kim told <em>AFP</em> that eSports were as competitive as traditional sports, likening Faker to Michael Jordan or Tiger Woods for his longevity and dubbing him the "greatest of all time".</p>.<p>"He just had this relentlessness and he's still a top player to this day. All his peers that he began with, they are all retired or have moved on."</p>.<p>According to esportsearnings.com Faker has made more than $1.2 million in prize money, and reports say he is paid millions of dollars in base salary.</p>.<p>Kim attributed the star's enduring success to his "deep competitive nature" and "good mental emotional intelligence".</p>.<p>"League of Legends, there's about 100 million monthly active players and to be a pro you have to be at the top of that. The elite of the elite," he said.</p>.<p>"And to join T1 you have to be even higher than that."</p>