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Majority of Indians pay for contents online, gaming dominates premium wallet share: Report

The report found that 50 per cent of consumers surveyed paid for midcore games, 20 per cent for casual games, 15 per cent for real money games -- that are banned now, and 5 per cent for hyper-casual games.
Last Updated : 16 November 2025, 15:43 IST
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Published 16 November 2025, 15:43 IST

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